Hélas, la charge sur 2d6 reste.
Et le tire de contre-charge aussi.... sur 6+
Petite variation : pas besoin d'être au contact, à moins d'un pouce, le corps à corps s'engage:
'Charging in Warhammer 40,000 is how you get your units into close
combat to use all those awesome looking exotic combat weapons to hack,
slash and otherwise obliterate enemy units.
The basic mechanics of this phase are very similar to how they work
now. You can select any unit within 12″ as the target of your charge,
and your units will move towards them 2D6″.
Enemy units still have a chance to hit the charging unit with
overwatch, provided that they are not already in combat. Just as in the
current edition, overwatch is a hit on a flat 6 – all pretty familiar so
far.
In the current Warhammer 40,000, you need to reach base contact. In
the new edition, though, you only need to come within 1″ of an enemy,
which in practice means that compared to the current charge range, you
get an extra inch.
You also can’t move within 1″ of an enemy you didn’t declare as the
target of your charge, so if you want to engage multiple units, you’ll
need to brave the overwatch fire of all of them. Overwatch can also be
fired multiple times per phase, but as soon as the unit is engaged, they
will no longer be able to fire back.
So, the Charge phase keeps most of its current mechanics, with only minor amends.'
2 commentaires:
Première contrariété dans ces annonces.
Bon en même temps, la charge aléatoire n'est pas ce qui me défrisait le plus dans la V7....
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